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Product | Scaling Your Startup S2 E5: Superhuman’s Rahul Vohra & Fitbod’s Jesse Venticique | E1214

Top Takeaways

1) Don’t just follow generic wisdom. Your strategy should match your product.

Examples of an onboarding process matching the product hook and core value proposition:

2) Using game design principles can make your product intrinsically motivating for your customers to use.

3) Design your product for flow. Keep it simple on top. As you add complexity make sure it sits beneath your product hook.

4) Have core pillars and repeat them constantly so your employees know how to make product decisions.

Listen on Apple Podcasts

Rahul Vohra, Founder & CEO of Superhuman

Superhuman is the world’s fastest email experience.

https://superhuman.com | @rahulvohra

Oura CEO Harpreet Rai on improving sleep, hardware, & more | E1213

What is game design?

Critical components of games

Goals

Emotions

Controls

Toys

Flow

Flow is:

  1. Intense and focused concentration on the present
  2. Merging of action and awareness – so absorbing that we don’t think about the future or worry about past
  3. Loss of relative self-consciousness – so demanding that we don’t care what others think about us
  4. Personal control – so easy that we always know what to do next
  5. Distortion of temporal experiences – so powerful that it quite literally alters our subjective experience of time, tied by the flash by an instant, or stretched out forever
  6. The activity becomes intrinsically motivating – the most powerful and effective form of motivation

Conditions for flow:

  1. Always know what to do next
  2. Always know how to do it
  3. Freedom from distractions
  4. Receive clear and immediate feedback
  5. Feel a balance between challenge and skill

The experience fluctuation model

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Principles of Game Design

  1. Create concrete, achievable and rewarding goals
  2. Design for nuanced emotion
  3. Create rapid and robust controls
  4. Make fun toys, and combine them into games
  5. Make the next action obvious
  6. Give clear and immediate feedback with no distraction
  7. Balance high perceived skill with high perceived challenge

Stuck in a Rut? Try This!

How Superhuman creates the flow

  1. Users know what to do next: Superhuman eliminates decisions the user has to make. When users archive an email they are immediately shown the next one.
  2. Users know how to do it: Superhuman is based on shortcuts. Early on, users would forget the shortcuts so Superhuman designed the “superhuman command” (command+K). This pulls up a text-based search that does the command and teaches the keystroke.
  3. Users are free from distractions: Superhuman limits users to just one conversation at a time. By not showing users new email or other conversations they can stay focused.
  4. Users need a balance between challenge and skill: Superhuman increases users’ ability to process email. But for power users that were already skilled, they provide an additional challenge (balancing it), “hit inbox zero without ever touching the mouse.” Counterintuitively, sometimes you need to make your product “harder” to use.

Side note: Superhuman is super-focused on making their users successful, which is why they have a 30-min onboarding process. This makes sure that they don’t have a “leaky bucket” where lots of customers start using their product and churn out. To grow in control, they use a waitlist. Right now, it is 400K people long! Because Jason is an investor, Rahul had his team make a special way for This Week In Startup’s listeners to skip the waitlist at superhuman.com/twist (be forewarned the service costs $30 a month, and currently is only compatible with Gmail)

Jesse Venticinque, Co-founder & Product Head at Fitbod

https://fitbod.me/ | @jventi

The Product Hook – the foundation for product-lead growth

The product hook operates at each step of the growth cycle

The four phases of habit creation

How Fitbod uses the product hook

Converting users to paid customers

Freemium

Product hook optimization

Results

Different Trial Models

Timed Trial: credit card (cc) up-front to try a workout.

Activity Trial: 3 free workouts. No cc to try a workout.

App Onboarding Strategies

Retention Strategies

Resources for Learning more about product-lead growth


Q&A

What is the right cadence for releasing features?

“A good analogy for product management is filling a jar with rock, pebbles, and sand. The rocks are new products, pebbles are features, and the sand are small fixes. If you want to fit the most stuff in the jar, you put the rocks in first, then the pebbles, then the sand. If you put the sand in first, somehow there’s not enough room for the rocks. Product management is like that. It’s about resource planning — maximizing the amount of stuff that you can push through the system with a fixed amount of resources. You will actually fit more through your roadmap by planning the rocks on a quarterly cadence.” – David Sacks

Fitbod is influenced by the book: 4DX: The 4 Disciplines of Execution

What’s the secret to adding new features to a product?

How do you keep focus?

How do you know when to kill a feature/remove it?

Startupdeals.tech is a curated list of the most generous software discounts for startup founders by @jason, @launch & @twistartups

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